{"created":"2023-06-19T08:35:10.099290+00:00","id":1207,"links":{},"metadata":{"_buckets":{"deposit":"e5665037-1d22-4449-94c3-53df00811b0b"},"_deposit":{"created_by":2,"id":"1207","owners":[2],"pid":{"revision_id":0,"type":"depid","value":"1207"},"status":"published"},"_oai":{"id":"oai:gunma-u.repo.nii.ac.jp:00001207","sets":["325:326:354"]},"author_link":["1464","1463"],"item_5_alternative_title_1":{"attribute_name":"その他のタイトル","attribute_value_mlt":[{"subitem_alternative_title":"On the Internet Addiction and Heavy Users of Games among High School Students : Results of a Web Survey"}]},"item_5_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2020-03-02","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"30","bibliographicPageStart":"17","bibliographicVolumeNumber":"27","bibliographic_titles":[{"bibliographic_title":"群馬大学社会情報学部研究論集"}]}]},"item_5_creator_4":{"attribute_name":"著者別名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"ITO, Kenichi"}],"nameIdentifiers":[{}]}]},"item_5_date_61":{"attribute_name":"更新日","attribute_value_mlt":[{"subitem_date_issued_datetime":"2020-03-02","subitem_date_issued_type":"Created"}]},"item_5_description_39":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"subitem_description":"Departmental Bulletin Paper","subitem_description_type":"Other"}]},"item_5_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"Although addiction to the Internet has been one of the serious social problems, surveys targeting high schoolstudents are neither qualitative nor quantitative enough. We conducted a web survey of 500 high school students and examined their status of the Internet addiction. As a result, were diagnosed with high risk user group,39.8% with potential risk user group, and 34.0% with general user. It has also been discovered that heavy users of the game s seem to have some significant risk of falling into the addiction.","subitem_description_type":"Abstract"}]},"item_5_publisher_32":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"群馬大学社会情報学部"}]},"item_5_source_id_10":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10477040","subitem_source_identifier_type":"NCID"}]},"item_5_source_id_8":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1346-8812","subitem_source_identifier_type":"ISSN"}]},"item_5_version_type_16":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"伊藤, 賢一"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2020-11-17"}],"displaytype":"detail","filename":"27-P2-ITO.pdf","filesize":[{"value":"891.7 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"27-P2-ITO.pdf","url":"https://gunma-u.repo.nii.ac.jp/record/1207/files/27-P2-ITO.pdf"},"version_id":"e7bc21d8-a1a7-421b-93d0-0039fda42d23"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"高校生","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲーム障害","subitem_subject_scheme":"Other"},{"subitem_subject":"ネット依存","subitem_subject_scheme":"Other"},{"subitem_subject":"Kスケール","subitem_subject_scheme":"Other"},{"subitem_subject":"スマホゲーム","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"高校生におけるネット依存とゲームのヘビーユーザーの実態 ― オンライン調査に基づいてー","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"高校生におけるネット依存とゲームのヘビーユーザーの実態 ― オンライン調査に基づいてー"}]},"item_type_id":"5","owner":"2","path":["354"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-03-02"},"publish_date":"2020-03-02","publish_status":"0","recid":"1207","relation_version_is_last":true,"title":["高校生におけるネット依存とゲームのヘビーユーザーの実態 ― オンライン調査に基づいてー"],"weko_creator_id":"2","weko_shared_id":-1},"updated":"2023-06-19T13:52:10.649046+00:00"}